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Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

Sunday, May 25, 2014

AUUG Motion Synth turns iPhone into motion-controlled instrument

AUUG Motion Synth turns iPhone into motion-controlled instrument
21st Nov 2013
Convert motion to music with emerging new app
Developers AAUG are seeking funding for a novel new idea: a hardware/software combination that allows users to make music simply by manoeuvring their iPhone through the air.
The AUUG Motion Synth requires users to wear an aluminum wristband, which holds the screen of your device handily near the fingers while controlling its orientation (and stopping you from dropping it).
Then, the software: the AUUG Motion Synthapp tracks your movements (via your iOS device's inbuilt sensors) and turns the motion data into signals for shaping sound.
In addition, there is the AAUG cloud: an online service that allows users of this setup to share presets.
AUUG are seeking a modest $70,000 to develop the Motion Synth, with prices for early backers from $68. For more information, visit Kickstarter.
Here is the You Tube video:

Thursday, October 3, 2013

Why Musicians Are Being Warned About Upgrading To Apple’s iOS 7


Why Musicians Are Being Warned About Upgrading To Apple's iOS 7
By Eliot Van Buskirk of Evolver.fm.
Apple’s iOS platform is widely considered by musicians (at least the ones who care about such things) to be the superior mobile platform for music creation, because Android isn’t up to the task.
However, as millions of iOS users the world over keep checking iTunes and their devices for Wednesday’s iOS 7 upgrade to appear, audio app developer Audiobus warns those who make music on iOS to avoid iOS 7 like the plague, due to “a wide variety of bugs that are causing performance problems, crashes and other problems in a large number of music apps.”
Audiobus, which makes a really neat app for routing audio between music apps (so you can play keyboards in one app, add effects in another, and record the result in yet another, as one example), issued an email to all of its users warning them not to install iOS 7.
Audiobus’ Michael Tyson then took to the forums to hint at what these problems might be, although he was barred by Apple’s NDA, agreeing with which was a requirement for testing iOS 7 early, from going into detail about these problems. But apparently, it’s not just an issue with Audiobus’ ability to route audio, but rather systemic issues that will affect some audio apps even when used on their own.
“This is not a warning specific to Audiobus,” wrote developer Sebastian Dittmann. “Most importantly: We’re just urging musicians to wait for the point release (iOS 7.0.1+). iOS 7 is shiny and new and it might be great for anything not related to music production right from the start.”
If you enjoy making, DJing, producing, writing, or adding effects to music with an iPadiPhone, or iPod Touch — or even rely on one for on-stage performance — Audiobus’ warning appears to be the real deal. As Dittmann mentions, this does not mean iOS 7 will have issues for people who don’t make music with iOS.
Update: Audiobus developer Sebastian Dittmann responded with a bit more detail on what’s going on here. The short story: The most serious bug appears to happen when someone calls you, or another audio event happens, as you’re recording. Also, if you use an older iOS device for music creation, the upgrade will slow down your machine to the point that some audio apps won’t work as well.
First of all: We’re trying to not to make a big story out of this, because we don’t want to hurt Apple or annoy them. But we felt like telling users about this because we feel responsible for iOS musicians who want the shiny new OS but don’t know how to downgrade and restore from a backup should they run into problems.
There are a few issues with iOS 7 right now, first of all the lower general performance on older devices (which of course impacts the performance and usablity of audio apps as well). Then there are changes in the OS that require some apps to update the SDKs they’re using (Audiobus and some other third party SDKs). Many developers are really on top of things, but some apps might not have been updated yet. Having said that, we consider Audiobus to be ready for iOS 7 even or especially since now 300 apps are compatible with it.
As with any new OS release there might be problems that we haven’t encountered yet. There have been changes in UI, CoreAudio, network and App Store related components. We’re still investigating some bugs regarding USB audio interfaces but we’re still in the process of nailing them down before we can be more specific.
There’s another bug that we’re considering severe enough to actually make that statement earlier which appears whenever a phone call or another audio event interrupts an existing audio recording session.
While Apple has given users an easy way to download older versions of apps just recently, there’s still no easy way to downgrade to older versions of the operating system. Until that happens, we’re felt obligated to issue a warning.
I’m sure Apple is doing everything they can to fix bugs as fast as possible and I trust they’ll fix all the things I’ve mentioned above in the next point releases.
Another update: Our friends at Create Digital Music agree: People who make music with iOS should not install iOS 7. Yet.

Wednesday, August 21, 2013

Group & Evaluate


In just 5 minutes, write down as many words you can that come to mind related to your project or task. Then group the words together by common attributes. Then evaluate what the items in each group have in common.
This is an interesting creative idea that this is. Cause I had just found an app in the iTunes app store. Where you do just the very thing that is mentioned here in this post. Once you see everything on paper or on a computer then you can process everything a little more better once you see it. So all I have to say about it is taken of advantage of all the ideas that you have gathered for yourself and see what you will come up with. Once its on paper and you get the chance to put everything in its proper place.

Friday, July 5, 2013

Getting Hooked On WhoSampled


Getting Hooked On WhoSampled

Whosampled-logoBy Tom Dillon of Evolver.fm.
WhoSampled stands alone among music apps, because it is entirely focused on tracing samples as they wend their way from wherever they originally appeared into sample-oriented music including Hip-Hop, EDM, and other genres. It helps fans of those genres delve deeper into music they thought they already knew.
Paying homage to music that came before by creating something new out of it isn’t a novel idea, and in fact, musicians were borrowing riffs and lyrics from each other before the advent of recorded music, but this ability to trace samples through a simple app is. Back in the day, you had to read through a CD’s pamphlet to find out where the group had cleared its samples, and then seek out the original recording — and even then, you’d miss all the unofficial samples.
With WhoSampled, which was released for iOS last summer, you no longer have to own the source material to hear it. The app tells you about all of the samples in each song you aim it at, and even lets you listen to the originals directly. It’s fun, educational, and did you mention fun? Our ears never get tired of hearing a bit of music recontextualized… even back to the original context.
Here’s what this looks like with Kanye West’s new song “On Sight” from the recently released album Yeezus. Where did Kanye and his crew find those sonds? WhoSampled has the answer. Let’s load up the track:
Kanye West's "On Sight" Sample Page
Taken from iPhone App
Clicking on “contains samples of” tells us which samples were used — in this case, “Holy Name of Mary Choral Family”:
Sample from Kanye West's "On Sight"
Taken from iPhone App
Scrolling down, we can do a bunch of stuff with this sample: add it to favorites, discuss it with other fans, rate the sample, or even browse through similar samples:
"On Sight" Sample Page continued
Taken from iPhone App
WhoSampled can be used from multiple angles — including seeing who has sampled a particular band. A search for Radiohead instead of an individual track returns these results, including that Radiohead’s music has spawned 76 samples, 170 covers, and 25 remixes tracked by WhoSampled. Who knew?
WhoSampled Radiohead Band Page
Taken from iPhone App
Not only can you figure out what samples were used to create a song, but you can see it was sampled in other people’s work. Take, for instance, Radiohead’s “15 Step”.
"15 Step" Song Page
Taken from iPhone App
Clicking on “Was sampled in” brings you to a page with songs known to contain a sample from “15 Step” which includes big names like Girl Talk.
"15 Step" was sampled in page
Taken from iPhone App
It doesn’t stop there. you can also select individual band members and see ifthey have been sampled, independently of their band. In this case you can see that Thom Yorke does much more work outside Radiohead than other members of the band like Jonny Greenwood — or at least work that is covered and sampled.
Radiohead individual band members page
Taken from iPhone App
WhoSampled also tracks the charts — samples, covers, and remixes — so you can see what’s heating up where. These include “Hot” (popular), “Top Rated” (by the WhoSampled community), and “Latest Additions.”
WhoSampled Chart page
Taken from iPhone App
WhoSampled also has the ability to scan your library of music and analyze it for samples:
WhoSampled library scanner
Taken from iPhone App
It’s addictive. I found myself typing in the names of songs I’ve heard hundreds of times, just to find out if there were samples in there I had never noticed, and then to see where they came from. Overall, WhoSampled provides a great way to learn more about your own music and who influenced your favorite artists. You’ll never hear these songs the same way again.

Saturday, June 29, 2013

Bargain Alert: Arpeggionome for iPhone Is Free Today


The great thing about app developers trying to become popular in the iTunes App Store by dropping their prices is that those price drops are real. If your timing is right, you can save a bundle on music apps –and the developer doesn’t mind, because in the process, you’re just making their app more popular, so that they can then switch the price back to where it was and capitalize on the sudden surge in popularity that came from the price drop.
Today, Arpeggionome for iPhone is free in iTunes (we’ve seen it cost $3-$5 in the past). This app lets you make music on a grid, sort of like Monome. For more information on why you might want it, check out our exclusive interview with its creator, who rode this thing all the way from a Music Hack Day to #8 in the music app section of the iTunes App Store. (The “pro” iPad version still costs $15 today.)
Here’s Arpeggionome for iPhone controlling the Animoog app:
Bargain Alert: Arpeggionome for iPhone is free.
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