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Showing posts with label independent musician. Show all posts
Showing posts with label independent musician. Show all posts

Thursday, August 28, 2014

Getting Great Album Art On A DIY Budget.


Getting Great Album Art On A DIY Budget.

By Jhoni Jackson from the SonicBids Blog.

If you’re not a studied designer, the thought of commissioning an album cover may be a little overwhelming (especially considering how strongly we've emphasized its importance!). Nobody freak out, though. Simply by reading this, you’ve already shown some enterprising spirit – and that’s just the kind of moxie you’ll need to realize your cover art dreams.

Resourcefulness and networking are as crucial here as they are in booking, garnering press, and landing a label. But, hey, you’re an independent musician. You’re a go-getter by nature. Even for the newly indoctrinated, that mindset combined with this step-by-step guide will make the process relatively painless – and on budget, too.

Please note: For the sake of this story, we're focusing on covers made using graphic design, not solely photography. Sometimes you'll want a combination of the two, and if that's the case, keep in mind that, depending on the artist's skill set, you might have to handle the photo part first with a separate commission.

How to find the right graphic designer for you

You can Google design firms, sure. But if you want to keep this project within an independent musician’s presumably tight budget, you’ll need to muster up a little more DIY gusto and dig around significantly more.

Call upon your fellow fledglings

If you don’t know a qualified graphic designer pal willing to work for free, a pro bono cover is still a possibility. Just like you’re working to build your fanbase, there are artists looking to build their portfolios. Post on your personal social media account and see if anything turns up. Make some flyers with a few notes about your tunes and what you’re looking for, then post them in the graphic design wing of your local college, as well as nearby coffee shops and art supply stores. You might just snag yourself a novice but naturally talented designer who’s itching to work with a band.

Hold a contest

How's your social media following? A band or artist with even just a couple hundred likes on Facebook will have at least a few budding designers in the mix. Holding a contest is a fun and free option for any band, but it's best if you have music available online – otherwise, even if they've seen your live show, they'll be designing sort of blindly. This is an extra great move, really, because it also engages your fans. Be sure to offer prizes in addition to the bragging rights, and provide clear information about what you're looking for. (See below for information on image specs.)

Tap into a design hub

There are freelance marketplaces that charge a fee to post a gig, but there are a few, like Elance, that don’t. Take a gander at the type of folks available first, then decide if soliciting there is right for you.

Another route to try is a community like Deviant Art. Artists from around the world who specialize in practically every medium imaginable strut their stuff there, and a lot of them are open to commissioned work.

Discussing the design

It’s helpful to have an idea in mind, and examples are great illustrative tools. Peruse artwork in the review section of your favorite outlet, but don’t limit yourself to what’s already been done. Check out art publications too, like Juxtapoz or Hi-Fructose. Think about your favorite films or even fashion designers. Even a photo in a random magazine that caught your eye could serve as the inspiration for your cover.

Be sure to ask for a sampling to get an idea of their style if you haven’t already seen their work. Sending them your EP or LP should be common sense but, just in case: Yes, you should do that. Figure out if what you’re looking for is something they’re capable of and excited about. The optimal relationship is one of mutual super-enthusiasm and, while you might not be that lucky, a severe mismatch could end poorly for both parties.

If you are lacking direction for your artwork, you’ll have to hook up with a designer who's okay with starting from scratch. This involves putting a lot of trust in them, but if you’re into their work and they’re into your music, there’s a good chance that, after thorough discussion, you can find creative common ground.

Sealing the deal: payment and policies

Price is something to discuss before any work is started, of course. How long the project will take and other details should also be settled upon beforehand. There are no finite rules for any of these particulars, especially when working with freelancers. Any designer who doesn’t finalize the fine points before officially getting started is likely one you shouldn’t be working with.

Image specifications

Are you going to have CDs made? Vinyl? Will your release only be for sale digitally? Or are you going for a triple sales threat? Your artist will need to know how you’ll be using the artwork because each medium has its own specifications.

For images that will only be used online, you’ll want to keep the resolution at 72 DPI (good quality, but won’t load like you’re on dial-up). If you plan to print the artwork on any medium, a resolution of 300 DPI is standard. Both should be in the best quality RGB color mode – even if it’s a black-and-white image – and in JPEG (.jpg or .jpeg) format. It should go without saying that the image should be a perfect square – and, preferably, at least 1600 x 1600 pixels in size. (You can always make it smaller.)

Vinyl and compact discs require a few extra steps compared to digital, but the specs aren’t hard to follow. And, luckily, Disc Makers has a handy array of templates available online. (Always double-check with your manufacturer, though.)

Money talks

Strapped for cash? Can’t offer a single dime? In addition to credit for the work, try offering a slew of guest spots at shows or merch or both. Obviously, this won’t fly with everyone. Newer designers looking to beef up their portfolios are your best bet in this situation.

When negotiating with a more established designer, rates will vary. You’ll be hard-pressed to find someone who charges less than $50, though. The going rate for design work by a seasoned pro is closer to $200, and can soar upwards from there depending on how time-consuming your design will be and their level of experience. If you can swing it and you really love their work, by all means do it. It’s like show guarantees – the party in question has presumably climbed their way up to that fee, and the results will likely prove to be worth the cost.

What if I don’t like the design?

This might be the trickiest part. To avoid issues, here’s a few things to talk about with your designer – again, do this before they begin working.

Consider asking for a draft. A rough sketch of what’s to come will give you insight into the final product. Additionally, could the designer share with you how things are coming along around the halfway point? You’d have to keep in mind that it’s not finished, of course, but if something like the color scheme is completely off, correcting that issue at this stage would save both of you a lot of strife.

Be straightforward in asking what will happen if you're unsatisfied with the artwork. You know your degree of pickiness – if they’re going to refuse to make alterations once they’re done, you might want to seek out another artist. It is a service, however, so keep that in mind. Communication from the start is vital in avoiding this kind of situation altogether.

Thursday, August 15, 2013

Ryan Leslie Talks About Mastering The Craft & Going Independent [VIDEO]


Ryan Leslie Talks About Mastering The Craft & Going Independent [VIDEO]
Record producer, singer-songwriter and multi-instrumentalist Ryan Leslie knows a thing or two about attracting an audience with media rich content. Not only does he completely produce and engineer his own records playing each and every instrument, his latest album “Les is More” has the artist producing and directing full-scale music videos to each song on the album – making the experience a complete visual album. Back in mid-2010, the artist parted ways with his former label Universal Motown to begin life as an independent artist, rapidly attaining a growing fan base on his terms.
During his tranisition from a major to an independent, Ryan Leslie (who graduated from Harvard Univeristy at age 19) picked up a few lessons along the way. In the video below, Leslie tells of the importance of mastering one’s craft and the art of the live performance, relateing it all to today’s independent music hustle.
Hisham Dahud is a Senior Analyst for Hypebot.com. Additionally, he is the head of Business Development for Fame House and an independent musician. Follow him on Twitter: @HishamDahud

Wednesday, August 14, 2013

Setting S.M.A.R.T. Goals for Your Music Career


Setting S.M.A.R.T. Goals for Your Music Career
BY: SHAUN LETANG
This is a chapter from my book The Independent Musician’s Survival Guide. You can see more chapters here.
So now you know that it’s possible to make money from your music career, and you also know you should take things one step at a time. But before you go out and start trying to earn money from your career, it’s important you take time to set goals for what you want to achieve.
While it’s easy to say, “I want to get a lot more fans” you have to ask yourself, how is saying this actually going to help you achieve your goal? It’s a non-specific “want,” rather then a well thought out business plan.
Studies have shown you’re more likely to achieve your goal if you have a clear visual understanding of what you want to achieve in life. This is where S.M.A.R.T. aim and objectives come into place.
S.M.A.R.T. is a tool we can use to better map out what we want to achieve. It stands for Specific, Measurable, Achievable, Realistic, Timed. That means all of the aims we have for our music career should be specific, we should be able to measure them, they should be achievable, they should be realistic, and we should know how long it’ll take us to achieve this aim. These aims should be written down, so we have a goal to look at and refer back to when we feel a bit lost as to what we’re doing.
You can run a few S.M.A.R.T. aims alongside each other, and they can vary in size in terms of how big they are. One may refer to how you’re going to hit the 100 gig mark (which is more long term), and another may be how you’re going to set up all the necessary social media profiles you need to promote your music (which is more short term).
Make sense? Hopefully it does, but if not, here’s an example.
Let’s take the above aim of:
“I want to get a lot more fans.”
This is a very vague aim to have, as it doesn’t give us any idea of how we’re going to achieve this goal of ours. By applying the S.M.A.R.T. formula to it, we can edit it to be an aim we can refer back to and get a better idea of how we’re currently doing. This will make it easier to achieve it.
So first off, let’s make our goal Specific. We want to specifically state what we need to do to achieve this goal. There’s no point saying we want more fans if we don’t know how we’re going to go about getting those extra fans, is there? It won’t make it any clearer how we’re going to achieve that goal; it’s sort of like saying, ” I want to be rich.” The majority of people who say that have no further ideas in their plans to get rich, and therefore never take any real steps to achieving that goal.
OK, so how Specifically are we going to go about getting more fans? Let’s say you have the means to create home made videos of you performing cover songs, and have a YouTube channel via which you can showcase your material to the world. By uploading your videos and encouraging people to like your Facebook page if they enjoy your song, you will get a percentage of people taking you up on this offer. Tell them they will find out about your new videos there first, and that they will also get exclusive bonus videos not shown publicly on YouTube. This will encourage a larger percentage of your video viewers to Like your Facebook page.
You could also get those new Facebook fans via gigging or other means, but for this example we’ll stick to the cover songs strategy. So we can change our aim so it looks like this:
“I want to get a lot more Facebook fans by doing cover versions on YouTube.”
Now every time we look at this aim, we know what we should be doing to achieve it. If you want to get more fans by doing other things, you can make other aims to go alongside this one.
Next, we need to make this aim Measurable. After all, how will we know if we’ve achieved our aim if we haven’t got a clear goal to aim for? What does “a lot more” really mean? Is that 20 new followers? 100? Or 1000?
In this example we’re using Facebook followers as our measuring point, although you can aim to get more mailing list subscribers, more gigs, make more money, etc. Sticking to the Facebook example though, I will change the aim to:
“I want to increase my Facebook subscriber count by 100 followers by doing cover versions on YouTube.”
Now this is something we can actually measure, and can look at to see how close we are to achieving our aim. We don’t want to stop there, though, as there’s more we can apply to make our aim even more useful to us.
Next, we want to make sure our aim is Achievable. Well, is it? In this case, it is. Gaining 100 Facebook subscribers is something most people can do if they offer something of value or interest. It will take some people longer then others, but it is something you can achieve. It is also Realistic, which covers the next section in our S.M.A.R.T. formula as well.
If you was to say you want to increase your Facebook subscriber numbers by 10,000, though, while it may be humanly achievable, it’s not really a Realistic aim for the average independent musician. Therefore, this number would have to be cut back to one that’s a lot more realistic.
Don’t try to cheat with the numbers; they’re only there to help you take manageable steps to advancing you music career. You don’t want to aim for the end goal straight away; this will lead to you not hitting your targets soon enough and only leave a feeling of disappointment and failure. This often leads to people quitting music and believing it doesn’t work, so initially aim for something that is Realistic and Achievable. We don’t have to change our above version of the aim in this case (“I want to increase my Facebook subscriber count by 100 followers by doing cover versions on YouTube”), as it is both Achievable and Realistic. That said, if you’ve made an aim and it isn’t achievable or realistic, change it accordingly so it is. The last stage is to make sure it’s Timed. By this, I mean it’s something that we can time, and has an end date.
There’s no point having an aim that will go on forever; if you don’t achieve that aim, you need to know when it’s time to say it’s not working and modify it to something more realistic. This is why we will give it a time limit.
For this example, I think 4 months is a reasonable amount of time to get 100 new Facebook fans. You may want to aim to do it quicker if you already have a starting fan base that you can transfer over to Facebook, but for this example let’s stick to 4 months. So, let’s edit our aim to reflect this:
“I want to increase my Facebook subscriber count by 100 followers by doing cover versions on YouTube. I will do this within the next 4 month by [insert date].”
And that’s it, our S.M.A.R.T. aim is complete! Instead of just saying you want to achieve something, you now know how you’re going to go about achieving it, when you should have it done by, you can measure how far along you are with your aim, and you know that it’s an aim you can realistically achieve.
You should carry out this process with all the aims you have for your music career, whether in terms of how you’re going to get more gigs, how you’re going to reach a certain pay rate, or how you’re going to finish an album you’re making. Apply this to all the things you want to achieve, and you will have a much clearer view of what you need to do to succeed.
Important Note:
When you set your music career aims, do them in manageable steps. Don’t say you want to earn a million dollars and be rich; take things in baby steps and achieve one goal at a time. So initially aim to break even, and create a S.M.A.R.T. aim for how you’re going to achieve that. Once you’re at a break even level, next aim to make, say, $100 a month from your music career, and do a S.M.A.R.T. aim for how you will complete this aim. As you achieve it, keep building things up and work toward new aims in manageable and realistic steps.
What Happens If You Don’t Meet Your S.M.A.R.T. Goals (and What Happens If You Do)?
So, you’ve mapped out your S.M.A.R.T. goals, and you’ve been following the plan to achieve your written down goal. But at some stage of following this plan, it becomes apparent that you aren’t going to hit your target. What should you do?
Well the thing about these goals, is you can make them flexible. You will of course want to try and make your goal as realistic as possible when you’re drawing up your plans, but sometimes it’s easy to underestimate how difficult something really is.
If this happens, you should go back to your original aim, and edit it as needed. By now, you should be more clued up as to what a more realistic aim is to have in terms of this part of your music career. Let’s say for example 100 new Facebook follows was too much to aim for. Why not reduce that number to 50 if you feel that’s a goal you really can reach?
On the other hand if you hit 100 fans well before you time limit is up, why not set a new aim for more Facebook fans in a new time range? Only if you feel it’ll benefit your music career of course, you may instead decide to increase interaction with your current followers before you actively try and get any more.
At the end of each S.M.A.R.T. aim, there are a couple of things you should do. Firstly, you should analyze how things went. What worked and what didn’t? Is this something you can scale up to get even better results? Is it worth aiming for this goal again?
Once you decide this, you should make a new aim to keep you busy in your newly free time. Alternatively, you can use that time to work more on another aim you have going on.
After a while, you will start to see what the best place to put your efforts is. You will find that by doing some things, you will be gaining more fans (or making more money) quicker than when you do other things. It’s in these areas that you should start to put more time, as they will give you more rewards for your time. Work smart, AND hard.